6 Responses

  1. bateleur
    bateleur August 2, 2013 at 2:30 pm |

    Seems tricky trying to theme a game without knowing the mechanics…

    I randomly suggest [loyal|revolutionary|mercenary] [noble|soldier|priest], aiming for some kind of loose civil war theme.

    Reply
  2. undying-admin
    undying-admin August 2, 2013 at 2:47 pm |

    I outlined the mechanics here a couple of weeks ago, but perhaps ‘memorability’ is something else that I need to try a bit harder at 🙂

    I like your suggestion – lends itself to good illustration!

    Reply
    1. bateleur
      bateleur August 2, 2013 at 2:57 pm |

      but perhaps ‘memorability’ is something else that I need to try a bit harder at

      Only of the game name – but presumably if you do theme it then it can be switched to a less generic name at that point?

      If it’s that game you’re reskinning the civil war theme might work quite well since some of the victory conditions will probably end up sort of making sense in terms of the theme. (eg. “Control the church” or “Peace treaty”).

      Reply
    2. undying-admin
      undying-admin August 2, 2013 at 3:06 pm |

      if you do theme it then it can be switched to a less generic name

      Yes, indeed. A good name that immediately makes people think ‘oh, that’s the one about…’ is a real asset I think.

      I’ve had to change the victory conditions slightly (as those ones were too easy) so now they’re like “red triangle, red any-shape, any-colour square, blue square, green circle, any-colour circle” – but what you say is still true I think.

      Perhaps as there are two of each [][] combo in the deck, those could be a male and a female loyal noble (either of whom can be used to satisfy the ‘loyal noble’ victory condition), etc. That could work quite well.

      Reply
  3. dr_bob
    dr_bob August 2, 2013 at 3:49 pm |

    Not been following the game stuff so don;t know how it really works, so this may not be practical.
    How about a disease spreading theme of some sort where you’re trying to ‘kill’ your opponents with various diseases: Virus/bacterium/fungus and respiratory/blood-borne or STD/fecal-oral transmission routes. May be a little technical [and the themes might be non-obvious which could make the game play differently with beginners] but has a charming sort of bloodthirstiness that might appeal to some players…

    Reply
  4. undying-admin
    undying-admin August 2, 2013 at 4:06 pm |

    Mm, that’s a good idea! Plagues are a popular kind of theme I think. I’ll have to puzzle out how it could make sense with the way the game works.

    Reply

Leave a Reply

This site uses Akismet to reduce spam. Learn how your comment data is processed.