8 Responses

  1. bateleur
    bateleur October 11, 2006 at 9:33 am |

    Hurrah !

    PS. Your links to the sheets are broken (though they are linked OK from the page you put up).

    Reply
    1. undying-admin
      undying-admin October 11, 2006 at 9:48 am |

      Curse you, relative links! Thanks, should be fixed now.

      Reply
  2. jiggery_pokery
    jiggery_pokery October 11, 2006 at 9:50 am |

    Although I followed your annoucements on this topic with interest, I had not quite realised just how cool this would be.

    Reply
    1. undying-admin
      undying-admin October 11, 2006 at 10:29 am |

      Heh, partly that remains to be seen I guess — if the designers are all freaked ot to the point of insanity by what they have to work with, that’ll be a bit of a shame — but I’m very pleased with what we’ve seen so far.

      Reply
  3. karohemd
    karohemd October 11, 2006 at 10:15 am |

    Awesome! There are some very intriguing ideas, can’t wait to see what the designers come up with. :o)

    Reply
    1. undying-admin
      undying-admin October 11, 2006 at 10:30 am |

      Mm, should be fun! I’m looking forward to working with my one. (And trying to guess who was reponsible for it…)

      Reply
  4. gbsteve
    gbsteve October 12, 2006 at 12:58 pm |

    When you say “accessories no more complex than pencil, paper and dice” are you leaving the door open for other resolution mechanisms such as standard cards, poker chips, bibliomancy but perhaps not Jenga or roulette?

    Reply
    1. undying-admin
      undying-admin October 12, 2006 at 1:25 pm |

      Yes. When I wrote that I was meaning to exclude things like simulating fights with LARP weapons, requiring a special deck of cards, dressing up as giant robots… but your examples are good too. Requirements should not need unique construction / fabrication, and nor should they be uncommon or expensive. Nor should they place physical demands on the players (other than that of staying awake).

      Reply

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