10 Responses

  1. Daniel Taylor
    Daniel Taylor March 20, 2014 at 10:27 pm |

    One dial that the original article leaves out, but which I feel is important in defining a LARP’s style, is Narrativism vs Simulation – does the outcome of an uncertain event reflect what’s most likely in the world, or what’s most interesting for the story?

    (Two characters get into a gunfight. At max simulationism, the result depends on their gunfighting skills, weapons, and maybe luck. At max narrativism, the two agree – or the GM rules – on the most awesome possible death scene, and then that happens. Real LARPs often fall in between, of course.)

    Reply
    1. Mo
      Mo March 21, 2014 at 8:36 am |

      Mm, you’re right, that is an important area of tone to convey to prospective players.

      I guess the N–S dichotomy is to some extent flagged by the ‘Loyalty to setting’ and ‘Representation of theme’ faders, but not unequivocally so. (There’s also the dimension of Gamism to consider, which is flagged fairly well by the ‘Story engine’ fader.)

      GNS in larp has been fairly intensely studied, and the addition of a fourth pole – Immersionism – is quite well established. Nathan Hook has an interesting post here developing upon it.

      Reply
  2. Martin Nielsen
    Martin Nielsen March 21, 2014 at 8:18 am |

    Thank you for the article! I’m glad to see you find the model useful and that you add new, game-specific faders. The main idea of the Mixing Desk is a simple as breaking down the design choices in dichotomies. The 11 faders chosen in our article are just examples (though I think most of them will be useful for the majority of larps).

    Reply
    1. Mo
      Mo March 21, 2014 at 8:41 am |

      Thank you for visiting, Martin! It’s a very powerful and useful idea, particularly because of its flexibility – I hope that more people will start to use it.

      Reply
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  4. Becky
    Becky April 10, 2014 at 9:26 am |

    I really like the idea of this in particular as a tool to get a GM team all on the same page. This technique would have short cut a lot of the debates we used to have in running the society game.

    I am interested in the 4th limb of Immersion being added to GNS – sounds very similar to my additions of Emotion and Conversation (if you remember SCENG). I’m pleased that I wasn’t the only one who thought that the model needed some expansion there!

    Reply
    1. Mo
      Mo April 10, 2014 at 11:03 am |
      Reply
  5. Becky
    Becky April 10, 2014 at 7:37 pm |

    SCENG is only good because of your inspired acronyming!

    Reply
    1. Mo
      Mo April 11, 2014 at 7:10 am |

      🙂 But what a terrific concept to be inspired by…

      Reply
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