10 Responses

  1. bateleur
    bateleur April 26, 2013 at 9:20 am |

    <applause> Good work!

    One of the big problems with board and card games is the high cost of printing and distributing all the components. Simple but interesting games like Shape Up do well in the world of videogames because you can distribute them yourself and price them very low. This simply isn’t possible for a card game, which leaves that whole category of games invisible to most potential players. It’s a shame, but I can’t think of any way this could change short of a revolution in the quality of home print technology.

    Reply
    1. undying-admin
      undying-admin April 26, 2013 at 11:22 am |

      Mm, I think you’re right. I wonder how long it’ll be though before home 3D resin printers can produce something that’s card-like enough to play a game like this (essentailly it’s a thin tile) at an affordable price.

      (You do also make me wonder whether Shape Up! would be interesting to play against an AI. Probably not as much so as against a human who you can try and ‘read’, but it might still be slightly fun in a casual app context. I should have a think about that.)

      Reply
      1. bateleur
        bateleur April 26, 2013 at 11:30 am |

        Yeah, I actually almost suggested an app, but then decided that it’s the kind of game where the human psychology of it is probably pretty important to the fun even if not to the strategy.

        Reply
        1. undying-admin
          undying-admin April 27, 2013 at 7:43 am |

          Plus the potentially irritating aspect that I’m hopeless at the game myself, so for the AI to be any good I’d have to use a learning algorithm or something…

          Reply
          1. bateleur
            bateleur April 27, 2013 at 10:55 am |

            Oh, but those are really fun to write! 😀

            If you do ever find yourself doing stuff like that, feel free to email me for tips and/or assistance.


          2. undying-admin
            undying-admin April 29, 2013 at 10:54 am |

            Thanks! I will at some stage, although probably not for this particular game.


  2. sea_of_flame
    sea_of_flame April 29, 2013 at 6:58 am |

    Might be worth talking to Angus, and seeing whether it’s something he’d be interested in publishing via Chronicle City?

    (Even if the 3-game bundle proved to be the only commercially viable solution, you might find he’s either already got other small games with the same issue that could potentially be bundled)

    Reply
    1. undying-admin
      undying-admin April 29, 2013 at 11:00 am |

      Mm, it’s worth trying, certainly!

      I’m going to take some copies to UK Games Expo and see if I can get a chance to demo it to publishers. I met up with Charlie and Alan Paull (of Surprised Stare) this weekend, and they both liked it, so that gave me a bit of further confidence in it.

      Reply
    2. undying-admin
      undying-admin April 29, 2013 at 4:00 pm |

      Aha, and I’ve just been reminded that DriveThru recently launched a new card-game print-on-demand shop: http://www.drivethrucards.com/join.php
      That might be an interesting option to explore.

      Reply
  3. thecesspit
    thecesspit May 1, 2013 at 8:40 pm |

    Coup has far surpassed its goals on Kickstarter, and it’s a microgame.

    I think there are possibilities in the indie-game space. Bespoke, small run games have their own markets in Japan, for example.

    I like the idea of doing a three-pack of games.

    Reply

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