4 Responses

  1. Dom
    Dom January 13, 2014 at 1:03 pm |

    I like the elegance of this a lot. I’m a bit concerned that the game seems to be a bit too choose-your-victim-ish in that placing a block on someone else’s tower is really bad for them. You basically never want to play onto your own tower if you can help it because although it might harm another players options you’re only giving them +1 at the cost of +1 to yourself. The scoring system is again very elegant, but unfortunately means the victim is heavily penalised!

    Most of the tweaks I can think of would compromise the minimalism, but one thing I think you should consider is scoring according to unused blocks rather than tower height. Tumbling a shorter tower is a more serious error and so should carry a greater penalty (ie. the opposite of your current rules). This also has the advantage of making tower height matter more.

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    1. Mo
      Mo January 13, 2014 at 1:56 pm |

      (Mm, I’m also a bit worried about the choose-your-victim aspect. Will have to see how that actually playes out.)

      That’s a great idea re scoring by blocks left, I like that a lot better than mine. As well as the improvements you mention, it also has the advantage that people don’t then have to keep track of how high each tower is (I put this in to cover the situation where a falling tower takes others down with it).

      Reply
    2. Mo
      Mo January 14, 2014 at 4:11 pm |

      Ah, I remembered one of the reasons I’d scored it that way: to penalize bullying. The idea was that if the game ends with four towers like 2 – 3 – 13 – x14x, then that should reward the survivors better than eg 5 – 6 – 7 – x14x where they’ve all ganged up on one person.
      But maybe that’s an unnecessary wrinkle.

      Reply
  2. Rainbow Skyscrapers (as it's now known) : Games! All sorts of different ones.

    […] It seems that the ancient kids’ game Rainbow Towers is still remembered and even available, so let’s try Rainbow Skyscrapers instead for this new one that I mentioned the other day. […]


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